Creating a Particle Morph Using Cinema 4D’s Inheritance Effector


The Inheritance Effector is probably one of the most underrated and underutilized effectors in the effector menu – and it’s probably one of my favorite effectors to mess around with!  In this tutorial, I’ll show you how you can easily create particle simulation morph-type animations using only the Mograph Module, Effectors, and Dynamics.  Using a combination of the super powerful Inheritance Effector and other Mograph Effectors and Deformers, you can achieve close to the same effect as an Emitter, Thinking Particles, or X-Particles as a simpler alternative in your normal workflow without having to touch Xpresso or learn some new particle system or buy plug-ins.


If you want to learn more about how to use Cinema 4D’s Mograph Module to create particle morphs, check out my Morphing Particles in Cinema 4D course where I go over some other ways to use the tools in C4D to create similar particle morph animations.

Stay up to date with the latest Cinema 4D tutorials by signing up to the Eyedesyn newsletter.

One thought on “Creating a Particle Morph Using Cinema 4D’s Inheritance Effector

  1. Great advice. I was always wondering how to move a centain arrangement of clones to a specific area. I tested it with more than one morph targets – it works 😀 Also like the advice to use a Matrix to have better performance in the viewport. Thanx man!

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s