Cinema 4D Quick Tip: Using Mograph to Create a ‘Transparency Effector’

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In this Cinema 4D quick tip, I will be going over how you can use Mograph Effectors to change the transparency of objects.  I’ll demonstrate how you can use effectors to fade on or off MoText objects letter by letter.  You can also use this technique to affect transparency of any object that you can apply an effector to, like placing them inside a Cloner Object or Fracture Object.  I’ve made the project file available to download, showing how you can get it to work using a Fracture Object to apply the effectors.

Download C4D Project File

Check out my other quick tip going over how to get a 2D transparency effect on this animation here.

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FLOW | A Mograph & VFX Process Part 04: Building the Composite in Nuke

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FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 4 where Craig will pick up where EJ left off in Part 3 by taking the particle flow animation created in Cinema 4D and bringing the renders into Nuke.  First, we will look at some of the initial look development.  Then we will dive into how we can use fresnel passes as RGB passes to drive color and glow in composite.  We’ll follow that up by discussing how you can build an art direct-able script and we’ll wrap it all up by showing how you can work with tools such as Vector Blur, iDistort, and much more inside of Nuke.

Stay tuned for Part 05 where Craig will cover how he composited animations made in After Effects onto curved 3D panels inside Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Watch Part 3: Creating the Particle Flow in Cinema 4D

Part 4:

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FLOW | A Mograph & VFX Process Part 03: Creating the Data Flow in Cinema 4D

flowTitleScreen

FLOW explores a workflow experienced in a real life motion graphics & visual effects project.  Artist Craig Whitaker will guest host this series along with myself and we will discuss both the “how” of getting through a project as well as the often more important, “why”.  We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

Please enjoy Part 3 where we will take a look at how I created the data flow in Cinema 4D using the 3D tracking data Craig created in Nuke in Part 2.  First, we’ll go over the importance of using reference images to help open visual conversation with the client on pinning down an approved concept.  Then, we’ll look at some of the R&D we went through to come to a polished data flow style.  Finally, we will go over how to handle client feedback that can force you to scrap your original concept and how to stay on track despite large scale client changes.

Stay tuned for Part 04 where Craig will cover how he composited my Cinema 4D render into the shots by using Nuke.

Watch Part 1: The FLOW Project Overview

Watch Part 2: Tracking in Nuke

Part 3:

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